When: Saturday 10 October 2026, 15:00 – approx. 19:30 (the end time is approximate)
Where: Brno, exact address to be confirmed
Number of players: 10
Number of organisers: 2
Costume requirements: depends on your character; we will ask you to get hold of a few small accessories. Anything western is welcome. If you cannot manage something, never mind, the game works anyway.
Price: under 30 – voluntary, we only collect a refundable deposit of CZK 350 (returned after you fill in the post-event surveys); 30 and over – recommended CZK 300–500.
Authors of the game and reviews: larpovadatabaze.cz
Registration: registration form
Authors: Filip Kábrt, Estanor Jindřich Mašek, Drrak Petr Platil, Gordhart Roman Čech, Pirosh Martin Buchtík
We thank the creators of the game for bringing it into the world and for allowing us to run it again. The creators had far more elaborate props than we do, but we do what we can.
The story
One day the Earth started to feel small. We discovered a new solar system, with dozens of planets and hundreds of moons. One by one we terraformed them, made them fit for life and settled them. The Central planets became the peak of our civilisation, with the newest technology, medicine and culture. In time they formed the Alliance, led by a parliament. The planets on the Rim stayed Independent, even though life there was much harder. But also freer, and in its own way richer, fuller, more real. And that is what we value above all else.
– Ian Nest, teacher of the Moon settlement
Not long after the terraforming was finished, we founded a settlement on this moon. Twelve years on, Moon is still the only larger settlement here. There are no more than ten thousand of us, but we are self-sufficient. At the beginning we had hardships and quarrels, some of us even went off to look for a home elsewhere, but over the years we have learned to live together and built everything we have now: a school and a doctor, work and enough food. We do not live badly and we never will, as long as we keep working.
– William Taylor, merchant and the wealthiest inhabitant of the Moon settlement
Moon is close to the Alliance planets, so now and then we manage to bring in some technology. From what I have seen over the past few years of travelling, the rim moons are far worse off. Luckily we have no trouble with the terraforming either, and our children are born healthy. Elsewhere it did not quite work out and they cannot manage without a steady supply of pills. Pills for everyone. We do not have to mine anything either, which is good. Mining planets, that is a hard life. Believe me, I have seen it myself. And they make very good whisky here. And that is good.
– TJ Stone, security, returned to the Moon settlement
Here on the independent planets we think worse of the Alliance than it deserves. Believe me, I lived there. It is the peak of civilisation, people do not have to chase their next meal every day. Science and medicine are at a high level. Everyone has their place, and if they do not try to step too far beyond it, they live a contented life and are cared for. On the other hand, I am looking for something else, something that would show me a direction in life, and that is why I left the Alliance and came to Moon. We have no love for the Alliance – plenty of people here wore brown coats and fought for the Independents in the skirmishes against it. We do not want to be tied down, but sometimes we forget that the Alliance is not pure evil. It is just a different way of life.
– Mark O´Connor, pilot of a Firefly-class ship registered to the Moon settlement
Although there are several thousand of them, they do not live shut away in their homes. They meet every day, they know one another and they live together as if they knew that small quarrels and disagreements cannot and must not grow into something bigger. Most of the truly important matters are settled by the governor, who technically holds great powers. The current governor, however, listens to a handful of people whose voices carry weight among the rest. These people know that their decisions matter. Although their councils tend to be very stormy, the decisions are respected by everyone.
– Father Joseph, priest of the Moon settlement; from a letter to his monastery
I came back from the university and a lot has changed here. The old governor died and there were two candidates for his place. Mr Taylor, to whom I am grateful for being able to study, and Benedikt, my best friend from before I left for the Central planets. You know, sometimes it is hard to say what you should do. O´Connor has got himself a new ship, though it is hard to tell whether it is not an even bigger tub than the last one. Ian Nest has gone back to teaching, TJ is back too and is rightly a hero here. A new priest has arrived as well, Father Joseph. Raw picked a fight with him at once, of course, but that is nothing new. He acts as if everyone else were to blame for what happened to him. Only Sofie seems to like him, but even she has changed, she is perhaps even more charming than before. The first thing that greeted me was Benedikt’s mother’s radio welcome. It is lovely to be home again.
– Gideon Allen, doctor of the Moon settlement, back from his studies half a year ago.
Maybe today I will take my ceremonial cane. That is, if I had one. A governor is not elected every week, after all. The boy is young and will surely need advice. What he can trust me on is that I really do have a lot of experience. But I certainly will not be the only one with influence over him. Never mind. With Taylor it would have been much, much worse. I hope the post does not go to the boy’s head too much. That would make him very, very sad.
– John Raw, foreman of the ranch hands, Moon; before the inauguration of governor Benedikt Grey
As governor I have many duties. Everyone tries to advise me, but I alone carry the responsibility for every decision. I want to say that I will let no one down, not a single one of those ten thousand who placed their trust in me. I am glad to have people who advise me, but sometimes I feel they take me for a small child. I remind them quickly enough who carries the responsibility. Still, I do not want to keep any of them angry for long. People listen to them, and that is why I am glad they all come.
– Benedikt Grey, governor of the Moon settlement
As every week, guests are coming to our hacienda today as well. My son will take counsel with them about how our settlement is run. It is usually a very pleasant sitting: you talk about life, you take counsel together about what needs to be arranged and decided. You always reach some compromise, though there is no shortage of disputes and arguments. People rely on all of you. Only the ether has been growing restless lately. I will probably have to mention it today.
– Caroline Grey, radio operator of the Moon settlement
I am curious how it will go today. Sometimes it is a pleasant evening over whisky and wine, other times everyone shouts at each other for hours. Sometimes Ben takes offence and throws everyone out. But that does not happen too often. We have to come to some agreement; after all, we all want Moon to work. One rule is clear. Disputes stay outside the doors of the hacienda, and whatever is decided in there, everyone keeps to. That is how it has worked for a whole half year now. Otherwise people might start asking why it is always us who are invited and not somebody else. But they trust us and we will not let them down.
– Sofie Troy, no occupation, Moon settlement
Characters
A young governor who is often pulled along by others. His play is about growing up and about decisions; the vast majority of the story lines in the game touch him. The player in the governor’s role gently steers the game and knows how it ends. The role is therefore better suited to more experienced players.
The governor’s mother (father). She has considerable influence over Benedikt. She also carries a certain weight and authority among the others and tries to settle problems amicably. Host of the meeting. A role about the different shapes of friendship.
A role with plenty of ties, both positive and negative. Less involved in the wider events, more in the individual relationships between the roles. Cheerful and sociable on the outside, a more complicated personality inside, with many possible choices under the surface.
A character convinced of his outlook on life, a teacher who pushes unconventional methods. An extroverted role with an inner conflict. Suitable for a player willing to go into conflict.
A young woman who has to decide which values and which people really matter to her. The role calls for playing to others, which its rich ties to the other characters make possible.
A wealthy merchant who knows how to push his views through. He ran against the current governor in the election. Not everyone is fond of him.
A radical, gruff, cynical cripple with a rich history. The role requires playing a disabled character and is markedly extroverted.
An educated young man with unshakeable morals. Those very morals may drive him into conflict with the people he respects most. A role with strong inner experience.
A priest with a complicated past that he has drawn a line under. But the past sometimes catches up with you in the places you expect it least… Others come to him for advice and he always tries to help. A role about wisdom and responsibility.
A young rebel who became the settlement’s hero overnight. Very extroverted, a forceful character who certainly will not let anyone walk over her. Some think she is stupid, but she is not.
The game
- An independent settlement of about 10,000 people, the only one on the whole moon.
- You are armed to some degree, let us say notionally with a strength of 10.
- There used to be adventurers here and the like, but by now they have families.
- Technically the governor holds great power.
- You are respected, even if self-appointed – you are the authorities: you work, and you keep each other in check.
- It is customary that what is discussed in the hacienda stays there (NOT for the virtual bumpkins).
- You carry responsibility AND YOU FEEL IT SOMEHOW, UNLESS YOU ARE EXPLICITLY TOLD OTHERWISE.
- Do not go into unnecessary detail in play; if needed, the character with the knowledge decides.
- 15:00 arrival, introductions
- 30 minutes to explain the rules
- Marking out the play area, conversations about the characters
- around 16:15 the game begins
- the game runs about 2:30 h
- speeches, wind-down, epilogue
- the game ends “at midnight” – but this can vary. It is not a strict midnight.
- Debrief, and a post-game beer
The game has no specific triggers (well, it does, but naming them would spoil it), however…
Moon touches on serious themes with serious consequences and you need to be ready for that. The ending can hit people hard. Be prepared, and if you have any doubts, write to us and talk it over with us beforehand. We may spoil the game a little for you, but at least you will know what is coming.
In any case, after the game we will be there on site and available to you, so if anyone is left with heavy emotions or a heavy head, please come and talk to us a little about how you feel, so that you take only the good away from the game and leave the bad in it.
Safety
“Red stop” = an immediate stop. If you hear this from anyone, stop at once, step out of your role and interrupt the game.
“Slow down” = if you hear this, lower the intensity of your play.
Hand on your head = you are stepping out of your character and acting as the player. You are therefore not in the scene as your character.
No physical violence is allowed.
Respect the physical boundaries agreed in advance! If you are unsure during the game, or hesitate about whether you may do something with another person, better not to do it.
Even though the game is inspired by Firefly, you do not need to know the series at all.
The game has no specific triggers (well, it does, but naming them would spoil it), however…
Moon touches on serious themes with serious consequences and you need to be ready for that. The ending can hit people hard. Be prepared, and if you have any doubts, write to us and talk it over with us beforehand. We may spoil the game a little for you, but at least you will know what is coming.
In any case, after the game we will be there on site and available to you, so if anyone is left with heavy emotions or a heavy head, please come and talk to us a little about how you feel, so that you take only the good away from the game and leave the bad in it.
Special rules
- The music plays quietly in the background.
- When it gets loud, you play only a little, wind up your dialogues and wait to see what happens – we will try to do this sensitively
In the game there will be berets and capes (or other markers, such as badges – we are still fine-tuning this) that show how ordinary people see you. With them you signal whether you lean towards one political side or the other (or are still neutral).
EVERY CHARACTER CAN VOTE, EVEN IF IT IS NOT ALWAYS OBVIOUS
- At the start, after 3 minutes, as a warm-up for the game and an introduction to the characters.
- You play them out loud, like theatre for the others. They have to be brisk, otherwise they slow the game down.
- You will get the script for the scenes before the game starts at the latest.
Any questions?
Write to us at info@czechinspire.eu or on WhatsApp 00420 775 636 658
This event is co-funded by the European Union Erasmus+ programme.
